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Name of Activity: Jump Rope Yahtzee
Academic content: math: addition
Purpose of Activity: Students will practice the skill of jumping rope while practicing their math skills.
Activity cues: See it, hear it and jump! It helps the students time their jumps thus creates a rhythm helping them to succeed. In addition, be sure to enforce standing straight up like a statue and using primarily their wrists to circle rope around.
See the jump rope.(As the jump rope passes over head in front of their eyes)
Hear the jump rope. (As the jump rope hits the floor)
Then jump over the rope after hearing it.
View More Jump Rope Cues
Prerequisites: Ability to jump rope, count, and add numbers up to six.
Suggested Grade Level: K-2
Materials Needed: One jump rope for each group, two-three dice for each group
Physical activity: jumping rope
Description of Idea Students are assigned to groups of two. Each pair needs a jump rope and two dice. One partner is the "jumper" and the other rolls the dice. Once the dice are rolled the partners add the values on the dice together and the jumper must perform that specific number of jumps. The partners then switch roles.
Variations: * Three dice can be used to make the game more challenging. * Give both children jump ropes to maximize activity and alternate which partner rolls the dice. * Older children could work on subtraction or multiplication. * Younger children could use one die, write down the number and then jump the indicated number of times.
Assessment Ideas: A "jumping scorecard" can be used in which the partners record and tally their total number of jumps. The teacher can check students' addition skills. A rubric, using jump rope cues, could be used to assess jump rope skills.
Adaptations for Students with Disabilities: * Students unable to jump rope successfully could jump over a rope on the floor. * Children could jump over hula hoops instead of ropes.
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