Over a two-hour period of time, a grade will have
the opportunity to celebrate physical activity by
participating in "pirate" stations. Pirate attire is optional.
Previous to the event, the students will be assigned to one
of the 16 groups. The students rotate from
station to station every 6-7 minutes. Make sure to allow time for the students to
rotate. The stations are run by parent volunteers.
STATIONS:
Walk the Plank (Dunking Booth):
Equipment: Tank filled daily by the fire
department; wet suits; High School volunteers in one-half hour shifts; towels; 4
softballs; 2 parent volunteers
Activity instructions: The students take turns throwing. One try per
turn. The students may record results on a "P.E. form".
Gone Fishin':
Equipment: swimming pool; 7 homemade fishing poles;
cardboard fish with exercises on the back; 1 parent volunteer
Activity Instructions:
Each student will have a fishing pole and he/she will
try to catch as many fish as possible and perform the
exercise that is on the back of the fish. The student
may
record the results on a "P.E. form".
Cannon Blast:
Equipment: 2 laminated ship figures placed on a wall; 3
dyna-bands; nylon "donuts" - lots; 1 parent volunteer
Activity Instructions: Students will get into groups of 3.
Each group will have a dyna-band and 3 donuts. They will take turns "shooting"
at the pirate ships. Also, they may keep score as they hit the target. Students
may record the results on the "P.E. form".
Swab the Deck:
Equipment: 6 ice cream pails; 3 sponges; water; 1 parent
volunteer
Activity Instructions:
students will get in
groups of 2. There will be one pail filled with water
and 1 pail
empty for each group. Each group will have
a sponge. The object is to fill the empty bucket
from the filled one, using the sponge only.
Boat Races:
Equipment: filled plastic swimming pool; box of straws;
small boats; 1 volunteer
Activity Instructions: Students will
be given one straw and one boat. They will try to
move
their boat across the pool by blowing through
the straw.
Pirate Parachute
Play:
Equipment:
parachute; large playground ball; 12 nerf or
wiffle balls; beanbags x24; stopwatch; volleyball;
2 volunteers
Activities:
a. Rim Ball: A ball is placed
on the rim of the parachute. The object of the game
is to keep the playground ball rolling around the edge
of the parachute. This requires a cooperative effort
by the students who must raise and lower the parachute
in sequence to keep the ball moving in the proper direction.
The class can try to increase the number of successful
rotations the ball makes before it is propelled off
the parachute or rolls to the center. The ball may
be rotated clockwise or counter clockwise.
b. Chuting Baskets:
The students face the center and hold the
parachute with an overhand grip. The class is numbered from
1 to 4. All the 1's will act as a team, all the 2's
will act as
a team, etc. All students with the
number 1 release the parachute and take 4-5 steps back.
Each number 1 player is given two balls. On the
"begin" signal the students who are still holding the
parachute begin to shake the parachute vigorously. The
players with the balls try to "shoot" the ball though the
center hole of the parachute. Any ball thrown off the
parachute can be retrieved by the shooting team and shot
again. The shooting team has one minute to make as many
baskets as possible. At the conclusion of one minute,
Team
1 returns to the parachute and Team 2 becomes the
shooting team. This rotation continues until all teams
have had an opportunity to shoot. Time may be stopped
if a majority of the balls come to rest on the
parachute.
c. Popcorn: Place all the beanbags on
the chute. How long will it take to "pop" all the popcorn off the chute? Time
with the stopwatch and repeat.
d. Parachute Volleyball: Assign one group to one side and
the other group to the other side. Throw the volleyball into the center of the
chute, try to shake it off to touch the ground on the opponent's side of the
chute. Score one point each time. Play to five points.
e. Bring Home The Bacon: Divide the group into two equal
teams, each team facing the other on opposite sides of the parachute. Players
hold the chute at waist level using both hands in the overhand grip. Assign each
team member a number. Place a beanbag or towel on the ground under the middle of
the parachute. As the parachute is inflated, a number is called. The two players
with that number, duck under the chute, race to grab the beanbag, and try to
return to the position before the opponent tags the other player.
A team scores one point as follows:
- If the player returns to his/her position without being tagged by the
other player.
- If the parachute touches the player while still under it, he/she does not
score a point.
Sword Play:
Equipment: 7 koosh paddles and koosh ball x 4-5; 1 volunteer
Activity Instructions:
The student will have a partner to
hit the ball to. Boundaries will be set and
the
student will attempt to hit within the boundaries. If the
student does not return the koosh ball or hits the ball
out of the boundaries, the opponent gets a point. The
student may record the number of points he/she acquires.
If an odd number, the volunteer will have to
play.
Captain Hook's
Frisbee Golf:
Equipment: eye patches; tire; backstop; trash can;
over/under hurdle with cone; box; balance beam; flags; frisbees with
instructions on them;cones; 1-2 volunteer(s)
Activity Instructions:
Wearing an eye patch, throw the frisbee x2 to the
target, when at the "tee box". If miss, pick up frisbee
at station, do what it says, put it on bottom of pile
and go onto next station (or "tee box"). If you hit
the target you can immediately go onto the next
station.
Bucket Brigade
Relays:
Equipment:
Activity Instructions:
a. Water Relay:
Each group has to try and fill up a glass that is
placed several yards in front of the group. The first
players dip the paper cup in their bucket, place the cup
on their head and walk to the glass. Once next to
the glass, they can remove the cup and pour the water
in the glass. Then they run back to give the paper
cup to the next player in line. The first group to
fill up their plastic glass is the winner.
b. Ice Cream Cone Carry:
The student will carry a cone upside
down with a beach ball resting on top to a marker,
travelling around it, and back to the next person
in line.
If it is dropped, have the student pick it up and
keep going.
c. Table Tennis Ball Spoon Race: The
student will carry a ping-pong ball on a spoon to the
marker, around it, and back.
d. Paddle Ball: Each
player holds a paddle and a ping-pong ball and the second
player holds a paddle. Each player, in turn, balances a
ping-pong ball on the paddle as he/she travels to the cone
marker and back to hand the ball to the next player in
line.
e. Beanbag Balance: Have the student carry
the beanbag under the chin to the
turning point,
around it and back to the next person in line.
f. Water Brigade:
Place a pail in front of and behind each line.
Fill all the buckets in the front of the lines with
water, making sure they are all filled to the same depth.
The buckets at the end of the lines remain empty.
On a signal, the first player in each line fills the
cup from the bucket and pours that water into the next
player's cup and so on, until it reaches the last player.
The last player pours the water into the empty bucket
and runs to the front of the line to begin the process
again. The game continues until the front bucket is
empty.
Cannon Ball
Blast-off:
Equipment: water balloons, 6 small towels, 1-2
volunteer(s)
Activity Instructions: Students will be in groups of two
with three groups on each side. Each group will have a
towel to "volley" the balloon over the "net". The
balloon has to be caught with the towel and tossed back
using the towel. Opponents will receive a point if the
balloon breaks or the opponents do not return the balloon.
Sink the
Treasure:
Equipment: treasure chest,
pennies, 7 basketballs, 1-2 volunteer (s)
Activity Instructions: The student will
stand behind the assigned line. If he/she is successful at shooting a free
throw, he/she will receive a penny from the treasure chest.